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Teenagers in Space
Star Wars, G.I. Joe, Rambo, Red Dawn, and How a Tale of American Triumphalism Was Returned to the Child’s World
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[The following excerpt from Tom Engelhardt’s book The End of Victory Culture is posted with permission from the University of Massachusetts Press.]

1. “Hey, How Come They Got All the Fun?”

Now that Darth Vader’s breathy techno-voice is a staple of our culture, it’s hard to remember how empty was the particular sector of space Star Wars blasted into. The very day the Paris Peace Accords were signed in 1973, Richard Nixon also signed a decree ending the draft. It was an admission of the obvious: war, American-style, had lost its hold on young minds. As an activity, it was now to be officially turned over to the poor and nonwhite.

Those in a position to produce movies, TV shows, comics, novels, or memoirs about Vietnam were convinced that Americans felt badly enough without such reminders. It was simpler to consider the war film and war toy casualties of Vietnam than to create cultural products with the wrong heroes, victims, and villains. In Star Wars, George Lucas successfully challenged this view, decontaminating war of its recent history through a series of inspired cinematic decisions that rescued crucial material from the wreckage of Vietnam.

To start with, he embraced the storylessness of the period, creating his own self-enclosed universe in deepest space and in an amorphous movie past, “a long time ago in a galaxy far, far away.” Beginning with “Episode IV” of a projected nonology, he offered only the flimsiest of historical frameworks — an era of civil war, an evil empire, rebels, an ultimate weapon, a struggle for freedom.

Mobilizing a new world of special effects and computer graphics, he then made the high-tech weaponry of the recent war exotic, bloodless, and sleekly unrecognizable. At the same time, he uncoupled the audience from a legacy of massacre and atrocity. The blond, young Luke Skywalker is barely introduced before his adoptive family — high-tech peasants on an obscure planet — suffers its own My Lai. Imperial storm troopers led by Darth Vader descend upon their homestead and turn it into a smoking ruin (thus returning fire to its rightful owners). Luke — and the audience — can now set off on an anti-imperial venture as the victimized, not as victimizers. Others in space will torture, maim, and destroy. Others will put “us” in high-tech tiger cages; and our revenge, whatever it may be, will be justified.

In this way, Star Wars denied the enemy a role “they” had monopolized for a decade — that of brave rebel. It was the first cultural product to ask of recent history, “Hey! How come theygot all the fun?” And to respond, “Let’s give them the burden of empire! Let’s bog them down and be the plucky underdogs ourselves!”

Like Green Berets or Peace Corps members, Lucas’s white teenage rebels would glide effortlessly among the natives. They would learn from value-superior Third World mystics like the Ho-Chi-Minh-ish Yoda in The Empire Strikes Back and be protected by ecological fuzzballs like the Ewoks in Return of the Jedi. In deepest space, anything was possible, including returning history to its previous owners. Once again, we could have it all: freedom and victory, captivity and rescue, underdog status and the spectacle of slaughter. As with the Indian fighter of old, advanced weaponry and the spiritual powers of the guerrilla might be ours.

Left to the enemy would be a Nazi-like capacity for destroying life, a desire to perform search-and-destroy missions on the universe, and the breathy machine voice of Darth Vader (as if evil were a dirty phone call from the Darkside). The Tao of the Chinese, the “life force” of Yaqui mystic Don Juan, even the political will of the Vietnamese would rally to “our” side as the Force and be applied to a crucial technical problem; for having the Force “with you” meant learning to merge with your high-tech weaponry in such a way as to assure the enemy’s destruction. Looked at today, the last part of Star Wars concentrates on a problem that might have been invented after, not 14 years before, the 1991 Persian Gulf War: how to fly a computerized, one-man jet fighter down a narrow corridor under heavy antiaircraft fire and drop a missile into an impossibly small air shaft, the sole vulnerable spot in the Emperor’s Death Star.

Here, Lucas even appropriated the kamikaze-like fusion of human and machine. In Vietnam, there had been two such man-machine meldings. The first, the bombing campaign, had the machinelike impersonality of the production line. Lifting off from distant spots of relative comfort like Guam, B-52 crews delivered their bombs to coordinates stripped of place or people and left the war zone for another day. The crew member symbolically regained humanity only when the enemy’s technology stripped him of his machinery — and, alone, he fluttered to earth and captivity.

At the same time, from Secretary of Defense McNamara’s “electronic battlefield” to the first “smart bombs,” Vietnam proved an experimental testing ground for machine-guided war. Unlike the B-52 or napalm, the smart bomb, the computer, the electronic sensor, and the video camera were not discredited by the war; and it was these machines of wonder that Lucas rescued through the innocence of special effects.

In James Bond films, high-tech had been a display category like fine wines, and techno-weaponry just another consumer item for 007. For Lucas, however, technology in the right hands actually solved problems, offering — whether as laser sword or X-wing fighter — not status but potential spiritualization. This elevation of technology made possible the return of slaughter to the screen as a triumphal and cleansing pleasure (especially since dying “imperial storm troopers,” encased in full body carapaces, looked like so many bugs).

The World as a Star Wars Theme Park

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Not only would George Lucas put “war” back into a movie title, he would almost single-handedly reconstitute war play as a feel-good activity for children. With G.I. Joe’s demise, the world of child-sized war play stood empty. The toy soldier had long ago moved into history, an object for adult collectors. However, some months before Star Wars opened, Fox reached an agreement with Kenner Products, a toy company, to create action figures and fantasy vehicles geared to the movie. Kenner president Bernard Loomis decided that these would be inexpensive, new-style figures, only 3 ¾-inch high. Each design was to be approved by Lucas himself.

Since Kenner could not produce the figures quickly enough for the 1977 Christmas season, Loomis offered an “Early Bird Certificate Package” — essentially an empty box — that promised the child the first four figures when produced. The result was toy history. In 1978, Kenner sold over 26 million figures; by 1985, 250 million. All 111 figures and other Star Wars paraphernalia, ranging from lunch boxes and watches to video games, would ring up $2.5 billion in sales.

By the early 1980s, children’s TV had become a Star Wars-like battle zone. Outnumbered rebels daily transformed themselves from teenagers into mighty robots “loved by good, feared by evil” (Voltron) or “heroic teams of armed machines” (M.A.S.K.) in order to fight Lotar and his evil, blue-faced father from Planet Doom (Voltron), General Spidrax, master of the Dark Domain’s mighty armies (Sectaurs), or the evil red-eyed Darkseid of the Planet Apokolips (Superfriends).

Future war would be a machine-versus-machine affair, a bloodless matter of special effects, in the revamped war story designed for childhood consumption. In popular cartoons like Transformers, where good “Autobots” fought evil “Decepticons,” Japanese-animated machines transformed themselves from mundane vehicles into futuristic weapons systems. At the same time, proliferating teams of action figures, Star Wars-size and linked to such shows, were transported into millions of homes where new-style war scenarios could be played out.

In those years, Star Wars-like themes also began to penetrate the world of adult entertainment. Starting in 1983 with the surprise movie hit Uncommon Valor, right-wing revenge fantasies like Missing-in-Action (1984) returned American guerrillas to “Vietnam” to rescue captive pilots from jungle prisons and bog Communists down here on Earth. In a subset of these — Red Dawn (1984) and the TV miniseries Amerika (1987) are prime examples — the action took place in a future, conquered United States where home-grown guerrillas fought to liberate the country from Soviet imperial occupation. Meanwhile, melds of technology and humanity ranging from Robocop to Arnold Schwarzenegger began to proliferate on adult screens. In 1985-1986, two major hits featured man-as-machine fusions. As Rambo, Sylvester Stallone was a “pure fighting machine,” with muscles and weaponry to prove it; while in Top Gun, Tom Cruise played a “maverick” on a motorcycle who was transformed from hot dog to top dog by fusing with his navy jet as he soared to victory over the evil empire’s aggressor machines, Libyan MIGs.

War Games in the Adult World

It took some time for political leaders to catch up with George Lucas’s battle scenarios. In the years when he was producing Star Wars, America’s post-Vietnam presidents were having a woeful time organizing any narrative at all. In the real world, there seemed to be no Lucas-like outer space into which to escape the deconstruction job Vietnam had done to the war story. The military was in shambles; the public, according to pollsters, had become resistant to American troops being sent into battle anywhere; and past enemies were now negotiating partners in a new “détente.”

Gerald Ford, inheriting a collapsed presidency from Richard Nixon, attempted only once to display American military resolve. In May 1975, a month after Saigon fell, Cambodian Khmer Rouge rebels captured an American merchant ship, the Mayaguez. Ford ordered the bombing of the Cambodian port city of Kampong Son and sent in the Marines. They promptly stormed an island on which the Mayaguez crew was not being held, hours after ship and crew had been released, and fought a pointless, bitter battle, suffering 41 dead. The event seemed to mock American prowess, confirming that rescue, like victory, had slipped from its grasp.

Jimmy Carter, elected president in 1976, had an even more woeful time of it. Facing what he termed a Vietnam-induced “national malaise,” he proposed briefly that Americans engage in “the moral equivalent of war” by mobilizing and sacrificing on the home front to achieve energy independence from the OPEC oil cartel. The public, deep in a peacetime recession, responded without enthusiasm.

In 1979, in a defining moment of his presidency, Carter watched helplessly as young Islamic followers of the Iranian Ayatollah Khomeini took 52 Americans captive in the U.S. embassy in Teheran and held them for 444 days. In April 1980, “Desert One,” a military raid the president ordered to rescue the captives, failed dismally in the Iranian desert, and the president was forced to live out his term against a televised backdrop of unending captivity and humiliation that seemed to highlight American impotence.

Only with the presidency of Ronald Reagan did a Lucas-like reconstitution of the war story truly begin at the governmental level. The new president defined the Soviet Union in Star Wars-like terms as an “evil empire,” while the Army began advertising for recruits on TV by displaying spacy weaponry and extolling the pleasures of being “out there” in search of “the bad guys.” In Nicaragua, Angola, Afghanistan, and elsewhere, the Reagan administration managed to portray the forces it supported as outnumbered “freedom fighters” struggling to roll back an overwhelming tide of imperial evil. This time, we would do the hitting and running, and yet we — or our surrogates — would retain the high-tech weaponry: mines for their harbors and Stinger missiles for their helicopters.

Meanwhile, planners discovered in an intervention in Grenada that, with the right media controls in place and speed, you could produce the equivalent of an outer space war fantasy here on Earth. No wonder that a group of junior officers at the Army Command and General Staff College at Fort Leavenworth responsible for aspects of the ground campaign used against Iraq in 1991 would be nicknamed the Jedi Knights.

2. The Second Coming of G.I. Joe

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The reversals of history first introduced in Star Wars were picked up by a fast-developing toy business in the 1980s. Every “action figure” set would now be a Star Wars knock-off, and each toy company faced Lucas’s problem. In post-Vietnam war-space, how would a child left alone in a room with generic figures know what to play? Star Wars had offered a movie universe for its toys to share, but a toy on its own needed another kind of help.

About the time Ronald Reagan came into office, Hasbro began to consider resuscitating G.I. Joe, for the world of war play was still distinctly underpopulated on Earth, if not in space. As the toy company’s executives were aware, Joe retained remarkable name recognition, not only among young boys (who had inherited hand-me-downs from older siblings) but among their parents. The question was, what would Joe be? At first, Hasbro had only considered marketing “a force of good guys,” but according to H. Kirk Bozigian, Hasbro’s vice-president of boys toys, “the [toy] trade said, who do they fight?” Hasbro’s research with children confirmed that this was a crucial question.

In fact, blasting an action figure team into a world in which, as Bozigian put it, “there was a fine line between the good guys and the bad guys,” called for considerable grown-up thought. Although Joe was to gain the tag line, “a real American hero,” the G.I. Joe R&D and marketing group (“all closet quasi-military historians”) early on reached “a conscious decision that the Soviets would never be the enemy, because we felt there would never be a conflict between us.” Instead they chose a vaguer enemy — “terrorism” — and created COBRA, an organization of super-bad guys who lived not in Moscow but in Springfield, U.S.A. (Hasbro researchers had discovered that a Springfield existed in every state — except Rhode Island, where the company was located.)

Re-launching Joe

But teams of good and bad guys weren’t enough. Children needed context. A “history” had to be written for these preplanned figures, what the toy industry would come to call a “backstory.” Then a way had to be found for each figure to bring his own backstory, his play instructions, into the home. First, “Joe” was shrunk to 3 3/4-inch size, so that his warrior team could fit into the Star Wars universe. Next, he was reconceived as a set of earthbound fantasy figures (rather than “real” soldiers) and armed with Star Wars-style weaponry.

A Marvel comic book series lent the toys an ongoing story form, while Hasbro pioneered using the space on the back of each figure’s package for a collector card/profile of the enclosed toy. Larry Hama, creator of the comics and of the earliest profiles, called them “intelligence dossiers.” Each Joe or COBRA was now to come with his own spacy code name (from Air Tight to Zartan) and his own “biography.” Each “individualized” team member would carry his story into the home on his back.

Take “enemy leader, COBRA Commander.” Poisonous snakes are bad news, but his no-goodness was almost laughably overdetermined. Faceless in the style of Darth Vader, his head was covered by a hood with eye slits, reminiscent of the KKK, his body encased in a torturer’s blue jumpsuit, leather gloves, and boots. Here is his “dossier”:

“Primary Military Specialty: Intelligence.

Secondary Military Specialty: Ordnance (experimental weaponry).

Birthplace: Classified.

Absolute power! Total control of the world… its people, wealth, and resources — that’s the objective of COBRA Commander. This fanatical leader rules with an iron fist. He demands total loyalty and allegiance. His main battle plan, for world control, relies on revolution and chaos. He personally led uprisings in the Middle East, Southeast Asia and other trouble spots. Responsible for kidnapping scientists, businessmen, and military leaders then forcing them to reveal their top level secrets. COBRA commander is hatred and evil personified. Corrupt. A man without scruples. Probably the most dangerous man alive!”

Other than the telltale reference to Southeast Asia, he was an enemy uncoupled from the war story. Only the profile that came with him separated him from Snake-Eyes, a good guy with Ninja training who also came encased in a blue jumpsuit with slits for eyeholes.

Launched in 1982, the new G.I. Joe was to prove the most successful boy’s toy of the period. By the mid-1980s, Joe had an every afternoon animated TV show that put special effects battles with COBRA constantly within the child’s field of vision. After Joe, war play on “Earth” would be in the reconstructionist mode. Carefully identified teams of good and bad figures, backed by collectors’ cards, TV cartoons, movies, video games, books, and comics, as well as a host of licensed products stamped with their images, would offer an overelaborate frame of instruction in new-style war play. All a child had to do was read the toy box, turn on the TV, go to the video store, put on the audio tape that accompanied the “book,” or pick up the character’s “magazine” to be surrounded by a backstory of war play. Yet the void where the national war story had been remained.

The New Business of War Play

By 1993, Hasbro had produced over 300 G.I. Joe figures with “close to 260 different personalities” and sold hundreds of millions of them. No longer a masked man and his lone sidekick, but color, price, and weapons coordinated masked teams, these “characters” on screen and on the child’s floor were byproducts of an extraordinary explosion of entrepreneurial life force, for the business impulse behind war play was childhood’s real story in the 1980s. The intrusive, unsettling world of commercial possibility that had first looked through the screen at the child three decades earlier represented the real victory culture of the postwar child’s world.

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The new war story it produced had only a mocking relationship to a national story, for all “war” now inhabited the same unearthly, ahistorical commercial space. Even Rambo, transformed into an action-figure team for children, found himself locked in televised cartoon combat with General Terror and his S.A.V.A.G.E. terrorist group. While various Ninjas and Native Americans brought their spiritual skills to the good side, everywhere the “enemy” remained a vague and fragile construct, a metallic voice stripped of ethnic or racial character; and everywhere the boundary lines between us and the enemy, the good team and the bad team, threatened to collapse into a desperate sameness.

In its characters, names, and plots, the new war story relied on constant self-mockery. The enemy, once the most serious of subjects, was now a running joke. The evil COBRA organization, as described by Hasbro’s Bozigian, was made up of “accountants, tax attorneys, and all other kinds of low lifes that are out to conquer the world.” The mocking voice of deconstruction was alive and selling product in children’s culture — as with that mega-hit of the late 1980s, the Teenage Mutant Ninja Turtles.

In the new war play universe, you did need a scorecard to tell the players apart. In the comic book world, for example, the story had become so self-enclosed that it was nearly impossible to pick up an X-Man comic and have any sense of where you were if you hadn’t read the previous 20 issues. Here is part of the dossier of a 1991 Marvel Comics supervillain from one of 160-odd similar bubble gum cards. His code name is Apocalypse.

“Battles Fought: 6344

Wins: 3993 Losses: 2135 Ties: 216

Win Percentage: 63%

Arch-enemies: X-Factor

First Appearance: X-Factor #5, June 1986

Apocalypse believes that only the strong survive, and that the weak must be destroyed. In his quest to weed out those he deems unfit to live, he manipulates various factions of mutants to battle each other to the death…

Did You Know: Apocalypse’s former headquarters, a massive sentient starship, now serves as the headquarters for his arch-enemies, the super hero group known as X-Factor.”

Though a sort of story was recaptured and with the help of television made to surround the child constantly, behind the special effects was an eerie inaction — of which, at an adult level, the war in the Persian Gulf would be symbolic.

Tom Engelhardt is a co-founder of the American Empire Project and the author of a history of the Cold War, The End of Victory Culture. He is a fellow of the Nation Institute and runs TomDispatch.com. His sixth and latest book is A Nation Unmade by War (Dispatch Books).

(Republished from TomDispatch by permission of author or representative)
 
• Category: Foreign Policy • Tags: American Media, American Military 
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  1. I remember when John Milius’ “Red Dawn” came out in 1984 and how it was universally despised by the Comopolitan Commenttariat. The very idea of Civilian Militia battling their Russian Commie friends was ridiculed and belittled; you can’t fight “The Man” with mere smallarms!

  2. “I reported back in 2007 that Hollywood had already decided a movie based on the Hasbro toy couldn’t be sold in the international market if the heroes were Americans.”

    “Well, who cares? G.I. Joe is just a toy, right? He was never real. Right?”

    “On Nov. 15, 2003, an 85-year-old retired Marine Corps colonel died of congestive heart failure at his home in La Quinta, Calif., southeast of Palm Springs. He was a combat veteran of World War II. His name was Mitchell Paige.

    “It’s hard today to envision — or, for the dwindling few, to remember — what the world looked like on Oct. 25, 1942 — 69 years ago.

    “The U.S. Navy was not the most powerful fighting force in the Pacific. Not by a long shot. So the Navy basically dumped a few thousand lonely American Marines on the beach at Guadalcanal and high-tailed it out of there.

    “The Marines struggled to complete an airfield that could threaten the Japanese route to Australia. Admiral Yamamoto knew how dangerous that was. Before long, relentless Japanese counterattacks had driven the supporting U.S. Navy from inshore waters. The Marines were on their own.

    “As Platoon Sgt. Mitchell Paige and his 33 riflemen set about carefully emplacing their four water-cooled .30-caliber Brownings on that hillside, 69 years ago this week — manning their section of the thin khaki line that was expected to defend Henderson Field against the assault of the night of Oct. 25, 1942 — it’s unlikely anyone thought they were about to provide the definitive answer to that most desperate of questions: How many able-bodied U.S. Marines does it take to hold a hill against 2,000 armed and motivated attackers?

    “But by the time the night was over, “The 29th (Japanese) Infantry Regiment has lost 553 killed or missing and 479 wounded among its 2,554 men,” naval historian David Lippman reports. “The 16th (Japanese) Regiment’s losses are uncounted, but the 164th’s burial parties handled 975 Japanese bodies. … The American estimate of 2,200 Japanese dead is probably too low.”

    “You’ve already figured out where the Japanese focused their attack, haven’t you? Among the 90 American dead and seriously wounded that night were all the men in Paige’s platoon. Every one. As the night of endless attacks wore on, Paige moved up and down his line, pulling his dead and wounded comrades back into their foxholes and firing a few bursts from each of the four Brownings in turn, convincing the Japanese forces down the hill that the positions were still manned.

    “In the end, Sgt. Paige picked up the last of the 40-pound, belt-fed Brownings and did something for which the weapon was never designed. Sgt. Paige walked down the hill toward the place where he could hear the last Japanese survivors rallying to move around his flank, the belt-fed gun cradled under his arm, firing as he went.

    “Coming up at dawn, battalion executive officer Major Odell M. Conoley was the first to discover how many able-bodied United States Marines it takes to hold a hill against two regiments of motivated, combat-hardened infantrymen who have never known defeat.

    “On a hill where the bodies were piled like cordwood, Mitchell Paige alone sat upright behind his 30-caliber Browning, waiting to see what the dawn would bring.

    “The hill had held, because on the hill remained the minimum number of able-bodied United States Marines necessary to hold the position.

    “And that’s where the unstoppable wave of Japanese conquest finally crested, broke, and began to recede. On an unnamed jungle ridge on an insignificant island no one ever heard of called Guadalcanal.

    “When the Hasbro Toy Co. called some years back, asking permission to put the retired colonel’s face on some kid’s doll, Mitchell Paige thought they must be joking.

    “But they weren’t. That’s his mug, on the Marine version of the action figure they call G.I. Joe. At least, it has been up till now.

    “But don’t worry. It’s far more important for our new movies not to offend anyone in Cairo or Karachi or Paris or Palembang.

    “After all, it’s only a toy. It doesn’t mean anything.

    https://www.reviewjournal.com/opinion/this-is-how-we-honor-the-face-of-g-i-joe/

    • Agree: byrresheim
  3. Svigor says:

    Warfighting is disproportionately white. Non-whites are REMFs.

  4. “… like the Ho-Chi-Minh-ish Yoda ….”

    Eerily true.

    “… the breathy machine voice of Darth Vader ….”

    I used to do my oxygen-mask mike checks with “Luke, I am your father … Come to the dark side of the force.” Always got a laugh.

    “Unlike the B-52 or napalm, the smart bomb, the computer, the electronic sensor, and the video camera were not discredited by the war….”

    The Buff is still flying, and napalm was actually more humane than White Phosphorous.

    “Red Dawn (1984) and the TV miniseries Amerika (1987) are prime examples — the action took place in a future, conquered United States where home-grown guerrillas fought to liberate the country from Soviet imperial occupation.”

    Red Dawn (1984) pointed out one thing about a United States that is essentially undefended by its Department of Defense, that roughly 60 million gun owners with more than 300 million guns are indeed likely to be America’s best hope against an invading army that will never materialise, but they, like DoD, are useless against the slow invasion that is literally welcomed by an unholy alliance of 100 million liberal lunatics and many members of AmCham.

    “In April 1980, “Desert One,” a military raid the president ordered to rescue the captives, failed dismally in the Iranian desert, and the president was forced to live out his term against a televised backdrop of unending captivity and humiliation that seemed to highlight American impotence.”

    Desert One was the staging location where things turned into a clusterf**k very quickly because Operation Eagle Claw was micromanaged by the White House; if the local commanders hadn’t had WSC-3 contact to back home, they wouldn’t have dithered on the ground waiting for the WH to make the call to abort (some wanted to go, some wanted to abort), which led to the need to do the fatal refueling in an unsafe, pressed-for-time manner.

    “Launched in 1982, the new G.I. Joe was to prove the most successful boy’s toy of the period.”

    Think back to your boyhood, and ask yourself: Given the choice, would you prefer GI Joe or a Cabbage Patch Doll?

  5. The objection of earnest progressives to “war toys” is nothing new. Over a century ago, Saki (H.H. Munro) lampooned it in his short story “The Toys of Peace”:

    “Harvey,” said Eleanor Bope, handing her brother a cutting from a London morning paper of the 19th of March, “just read this about children’s toys, please; it exactly carries out some of our ideas about influence and upbringing.”

    “In the view of the National Peace Council,” ran the extract, “there are grave objections to presenting our boys with regiments of fighting men, batteries of guns, and squadrons of ‘Dreadnoughts.’ Boys, the Council admits, naturally love fighting and all the panoply of war . . . but that is no reason for encouraging, and perhaps giving permanent form to, their primitive instincts. At the Children’s Welfare Exhibition, which opens at Olympia in three weeks’ time, the Peace Council will make an alternative suggestion to parents in the shape of an exhibition of ‘peace toys.’ In front of a specially-painted representation of the Peace Palace at The Hague will be grouped, not miniature soldiers but miniature civilians, not guns but ploughs and the tools of industry . . . It is hoped that manufacturers may take a hint from the exhibit, which will bear fruit in the toy shops.”

    “The idea is certainly an interesting and very well-meaning one,” said Harvey; “whether it would succeed well in practice –”

    “We must try,” interrupted his sister (…)

    The story having been written by Saki, of course the idea doesn’t “succeed well in practice “:

    http://www.eastoftheweb.com/short-stories/UBooks/ToysPeac.shtml

  6. Franz says:

    I know this annoys many but… was Star Wars an intelligence op?

    Ben Bova, no amateur, protested both the movie (as little more than an excuse to sell toys) and the almost absurd reception; Bova personally wrote to Time magazine one of the most cryptic letters of the 70s: “Somebody likes this movie. No negative views are allowed”.

    And Ben Bova had been a friend of Geoge Lukas, admiring his early SF film THX-1138 and even writing the novelization for it.

    Science fiction conventions were muted about it. Mixed feelings galore about the large gap between Star Trek‘s twee but peaceful “Live long and prosper” (a trope of good luck from many cultures) being replaced by the warlike “May the FORCE be with you.” Force only means one thing in most cultures too.

    This period in the 70s was seemingly laise faire. The Carter Administration was totally indifferent to the “war on drugs” and certain investors were livid: It is believed Carter delayed the profit potential of prison industries by a decade (and it’s certain Willie Nelson smoked grass at the White House.)

    But below the surface of all that 70s mellow was a whirlwind of paranoia. Industrial downsizing started in a big way and it was clear the US would never again produce middle class jobs to match the population; at the same time the same urge to send work offshore also allowed corporate fatcats to erase the southern border for access to cheap labor.

    Star Wars took full advantage of the split between the peace Americans wanted for the country and the uneasiness about where it was heading.

    Any social history of the period should consider the OP’s point carefully. A reasonably prosperous but uneasy people are easy prey to suggestion. Lucas and later others provided plenty of the wrong kind. On that we may all agree.

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